Methods as Ethics: Slides from a recent keynote

Methods as Ethics: Slides from a recent keynote

I gave a keynote last week for the 2017 Death Online Research Symposium. To wrap up, as the fourth (of four) keynotes, I focused the discussion on techniques and vocabularies for doing research of sensitive topics, or in precarious situations

Bricolage: A keyword in remix studies

Bricolage: A keyword in remix studies

Remix and bricolage are often used synonymously. In this keyword entry for the forthcoming edited collection, Keywords in Remix Studies, I provide a selective history of ‘bricolage’ as used to describe various post-X approaches in the social and humanistic sciences.

Visual Culture, Visual Methods: PhD course (again! 2015!)

Explore visual culture and methods with us! To enact and explore ideas about visual culture, visual methods, and aesthetic futures, we build the course around the Northside music festival in Aarhus. The course begins two days prior to the festival, when we’ll meet in a classroom environment. Then, during the festival we will use the festival as a laboratory for different types of empirical studies. We will focus on the exploration of how visual impressions and expressions, including digital visual media (such as Instagram, mobile camera, website) interweaves with (maybe reinforces, maybe contradicts?)the participant’s experience of the music festival.

Looking under methods: An experiment in play

To encourage people to think less about labels and more about practice, I started using the concept of remix. Then, I started using less heavy (in terms of baggage) terms to get under the surface of methods like ‘data collection,’ ‘data analysis,’ ‘findings,’ and so forth…

What is Remix? A research method oriented sketch

Remix is a term that came into usage in the late 20th century to refer to the practice and product of taking samples form audio tracks and putting them together in new and creative ways.

Complications of social (research) contexts in the 21st Century

The past three decades mark tremendous growth in digital social interaction, from early experiments in virtual reality, text-based communities, and role playing games to today’s saturation in social media, where we are always on, tethered to mobile devices, enacting what Nielson in 2012 labeled “Generation C” (for connected)…